﻿using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;

namespace FXnaEngine.Components
{
    /// <summary>
    /// Lets a PhysicsComponent know which type of shape is referenced.
    /// </summary>
    public enum ShapeType
    {
        Invalid = -1,
        Box = 0,
        Sphere,
        Capsule,
        Heightfield,
        TriangleMesh,
    }




}

